Houston TechFest 2011 is just around the corner and I can already feel the electricity in the air. This post is dedicated to the topics I will be presenting at the Houston Tech Fest 2011. If you are in Houston on October 15 2011 then you MUST attend the Houston TechFest.
I will be presenting two topics and both on iPhone development. Here is the summary of my sessions.
Introduction to iPhone Game Development Using Cocos2d Development:
In this session I will introduce iPhone game development using the Cocos2d framework. The session will cover building a simple Balloon Pop game which will demonstrate different features of Cocos2d framework. These features include actions, collision detection, particle system, menu creation and much more. This will be a highly code based session with minimal slides. The screenshot below shows what we will be building in the session.
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Physics Game Development Using Cocos2d Framework, Space Manager, LevelHelper and SpriteHelper
In this session I will demonstrate how to create a physics enabled game using Cocos2d. I will be using Space Manager framework to create a game similar to angry birds. In the end I will show the LevelHelper and SpriteHelper tools which can greatly simplify game level development. The screenshot bellows shows what we will be building in the session.
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Register for Houston TechFest 2011 here.